It's aight. Needs a little something more to elevate it above the rest imo. But this is a great groundwork for something good.
It's aight. Needs a little something more to elevate it above the rest imo. But this is a great groundwork for something good.
Hello Metroid vibes. Can't go wrong with that.
Black Void does what it sets out to do, which is create a spooky AF ambient soundscape. This is definitely videogame material right here.
Thanks! I am actually getting into videogame music rn... I am making audio for a videogame development club at my school rn so... expect more of that
Man, everyone else needs to pick up the slack for votes/scores. I can't keep up with the flood of new tunes lol...right...
Maybe I'm biased against the genre of Trance but man that introduction takes up a third of the tune. At this point it feels more like 'dark ambient'. Not a bad thing, b/c it kept me engaged nonetheless. Feels a lot like chillstep too. at 2:04 to 2:50~
3:00 is where we get to the meat of the tune. Seems to be way too much distortion which is causing clipping etc. Think it's the bass and some other support synth. Fix that issue at 3:00-end and I'll give you a bigger score!
Thanks man! Ill probably upload a fixed version with your feedback!
i liKe eXpeRiMeNtAl stuff. FL Studio 20 eh? I'm on still on 12. This would work very well in a game or a trippy NG movie. Nothing really offended the ear. No clipping etc.
Thanks for your comment. Could you support my friend by following? Thanks! :)
Hey! I think I remember this tune. Wasn't this for a PRC or MnP? Could be a derp on my part. Lovin that chiptune aesthetic and all the synths + orchestral elements. Beat is functional. The countermelody of the source tune is captured perfectly here! Nice work man. 1:40 that new lead synth is excellent. It just keeps better... 2:14 has some very high pitched things that hurt the ears. Might wanna look into that.
It was made in response to a BUNCH of Laguna remixes showing up simultaneously on the OCR boards ages ago. I think you even had one up at the time, lol; this remix was kind of memed into existence. :P
Tempo shifts are so under-rated. So many ppl bitch about that and say its distracting. But not moi.
Got some interesting textures here. Drums are a bit generic, but I do appreciate the hi-pass automating cut-off you put on them during at 2:04. Which incidentally is where the tempo change happens. You made a seamless transition there. I better take notes...
This ebbs and flows nicely.
Wow, thanks for the review. Fully agree with you about the tempo shifts.
Very crunchy and looks like you had lots of fun with cut-off frequencies and other filter FX. Gives it an old-radio vibe. For an "older piece", this is pretty damn good.
Thanks, definitely one I had a lot of fun making!
In the future, I'd lay off the qualitative remarks and let the listener decide. Nevertheless, this IS a sock-knocking-off ambient tune. Might wanna boost the master or something. Seems a bit on the quiet side.
I apologize for any loss of socks due to repeated listening to this track. Anyways thanks for the review! I did boost it a bit actually but any more might have added too much distortion, i’ll have to see about boosting each instrument a bit next time. ;)
Is this Omnisphere stuff? Really awesome textures here. Gating is good. I like that you didn't use risers and lowers every damn time a transition happens. Too many artists focus on that shit nowadays.
U know, the intro segment and 3:38 alone would make a GREAT BG for a videogame, like a Menu Screen or a Town theme. Or a calm moment in a horror game ;)
The DAW that I use does not include Omnisphere, but maybe I got close to it's sound. Textures and atmosphere helped a lot in this track, especially during the introduction, outro, and intermission.
Risers, sweepers, and other transitional sounds of the like are fun to have, but sometimes you just got let the track breathe a bit more, and let it run it's own solo work.
It's awesome that you feel some of it could be included into game in some sort of way, thank you for that.
Loved every minute that I spent working on this track, and I can't give enough "thank yous" to imply how happy I am knowing that people like my work. Thanks again for your interests and feedback. :D
Akira Yamaoka sounds right here. Definitely sounds like a David Lynchian WTF-scape, which is a good thing. Then 1:08 goes into more normal territory. Boohoo. Oh well; it's very well produced.
2:00 yay we return to spooky dream land. Good low drone at 2:15. And it gets even better at the 2:45 area. As the waveform suggests 3:30 area is back to normal-ish land, but it's certainly more glitchy and wtf-y. Great effects all around.
I like that 4:25 helps the listener wind down and relax again. Love the rollercoaster energy this tune gives off.
"Head Forth" is a very creative tune and it's very apparent that it took a lot of work to put together. Nice!
Thanks for giving constructive feedback! Doesn't happen very often.
Yeah, I know, the drops are a little "eh," but I nearly had no ideas, and this idea almost was going to be replaced with something probably a lot worse, aha. I'm glad you like the more chill part of the song. I like them too; even when it's less "impact-ful," it still holds a feeling of action if you will.
The song in it's entirely pretty much is an audio roller-coaster, I'm glad you find it interesting.
I am also happy that you recognize the effort put into it. Thanks once more for your feedback and liking what I've put out. Cheers. :)
Hi all!! I am a seasoned ReMixer and Original Works composer.
I am inspired by many things, but perhaps most notably Metroid Prime and Silent Hill 2/3, as I love blending ambience with groove. Cheers!
Age 38, Male CDI Ganon
Music Hobbyist
Charles Best
Canada, BC
Joined on 10/19/19